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IJCV
2002
111views more  IJCV 2002»
15 years 2 months ago
Linear Multi View Reconstruction and Camera Recovery Using a Reference Plane
This paper presents a linear algorithm for simultaneous computation of 3D points and camera positions from multiple perspective views based on having a reference plane visible in a...
Carsten Rother, Stefan Carlsson
ICCV
2009
IEEE
2061views Computer Vision» more  ICCV 2009»
16 years 8 months ago
Background Subtraction for Freely Moving Cameras
Background subtraction algorithms define the background as parts of a scene that are at rest. Traditionally, these algorithms assume a stationary camera, and identify moving obj...
Yaser Sheikh, Omar Javed, Takeo Kanade
SI3D
2003
ACM
15 years 8 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
CLEAR
2006
Springer
176views Biometrics» more  CLEAR 2006»
15 years 6 months ago
Head Pose Detection Based on Fusion of Multiple Viewpoint Information
Abstract. This paper presents a novel approach to the problem of determining head pose estimation and face 3D orientation of several people in low resolution sequences from multipl...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
CVPR
2003
IEEE
16 years 5 months ago
Hybrid Evolutionary Ridge Regression Approach for High-Accurate Corner Extraction
Corner measurement is of main concern within the following tasks: camera calibration, image matching, object tracking, recognition and reconstruction. This paper presents a hybrid...
Benjamín Hernández, Enrique Dunn, Gu...