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» Evolutionary Computation in Structural Design
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135
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TEI
2010
ACM
128views Hardware» more  TEI 2010»
15 years 11 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
FPGA
2009
ACM
273views FPGA» more  FPGA 2009»
15 years 11 months ago
A parallel/vectorized double-precision exponential core to accelerate computational science applications
Many natural processes exhibit exponential decay and, consequently, computational scientists make extensive use of e−x in computer simulation experiments. While it is common to ...
Robin Pottathuparambil, Ron Sass
FPGA
2010
ACM
232views FPGA» more  FPGA 2010»
15 years 4 months ago
High-throughput bayesian computing machine with reconfigurable hardware
We use reconfigurable hardware to construct a high throughput Bayesian computing machine (BCM) capable of evaluating probabilistic networks with arbitrary DAG (directed acyclic gr...
Mingjie Lin, Ilia Lebedev, John Wawrzynek
254
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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 4 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
FCCM
2008
IEEE
212views VLSI» more  FCCM 2008»
15 years 11 months ago
Map-reduce as a Programming Model for Custom Computing Machines
The map-reduce model requires users to express their problem in terms of a map function that processes single records in a stream, and a reduce function that merges all mapped out...
Jackson H. C. Yeung, C. C. Tsang, Kuen Hung Tsoi, ...