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ISCAS
2005
IEEE
179views Hardware» more  ISCAS 2005»
15 years 9 months ago
Robust stabilization of control systems using piecewise linear Lyapunov functions and evolutionary algorithm
— Piecewise linear Lyapunov functions are used to design control gain matrices so that closed systems are robust stable and attractive regions are expanded as large as possible i...
K. Tagawa, Y. Ohta
VIS
2009
IEEE
224views Visualization» more  VIS 2009»
16 years 5 months ago
Game Engines for Visualization
Visualization is the transformation of data or information into pictures. The need for visualization has become more apparent as the amount of available information has increased ...
Nick Green, Alex Pang
CHI
2005
ACM
16 years 4 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
SGAI
2009
Springer
15 years 10 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
HPDC
2007
IEEE
15 years 10 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...