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130
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ACMACE
2006
ACM
15 years 6 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
97
Voted
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
105
Voted
ACMACE
2007
ACM
15 years 4 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
GECCO
2007
Springer
151views Optimization» more  GECCO 2007»
15 years 6 months ago
Solving real-valued optimisation problems using cartesian genetic programming
Classical Evolutionary Programming (CEP) and Fast Evolutionary Programming (FEP) have been applied to realvalued function optimisation. Both of these techniques directly evolve th...
James Alfred Walker, Julian Francis Miller
105
Voted
EMO
2009
Springer
140views Optimization» more  EMO 2009»
15 years 5 months ago
On Using Populations of Sets in Multiobjective Optimization
Abstract. Most existing evolutionary approaches to multiobjective optimization aim at finding an appropriate set of compromise solutions, ideally a subset of the Pareto-optimal se...
Johannes Bader, Dimo Brockhoff, Samuel Welten, Eck...