In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
G¨odel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...