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» Evolving Behavioural Animation Systems
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72
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LRE
2007
62views more  LRE 2007»
14 years 9 months ago
Corpus-based generation of head and eyebrow motion for an embodied conversational agent
Humans are known to use a wide range of non-verbal behaviour while speaking. Generating naturalistic embodied speech for an artificial agent is therefore an application where tech...
Mary Ellen Foster, Jon Oberlander
81
Voted
ICSM
2009
IEEE
15 years 4 months ago
Understanding source package organization using the hybrid model
Within a large, object-oriented software system it is common to partition the classes into a set of packages, which implicitly serve as a set of coarsely-grained logical design un...
Xinyi Dong, Michael W. Godfrey
WETICE
2005
IEEE
15 years 3 months ago
Challenges and Solutions for Model Driven Web Service Composition
System theory propagates the use of models which e level of abstraction to cope with complexity, evolving out of variety and connectivity. Different modeling techniques have been ...
Konrad Pfadenhauer, Burkhard Kittl, Schahram Dustd...
SBACPAD
2008
IEEE
206views Hardware» more  SBACPAD 2008»
15 years 4 months ago
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation
Single processor technology has been evolving across last decades, but due to physical limitations of chip manufacturing process, the industry is pursuing alternatives to sustain ...
Thiago S. M. C. de Farias, Mozart W. S. Almeida, J...
CEC
2010
IEEE
14 years 10 months ago
A hormone-based controller for evolutionary multi-modular robotics: From single modules to gait learning
For any embodied, mobile, autonomous agent it is essential to control its actuators appropriately for the faced task. This holds for natural organisms as well as for robots. If sev...
Heiko Hamann, Jürgen Stradner, Thomas Schmick...