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» Evolving Complex Neural Networks
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IJCNN
2008
IEEE
15 years 4 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
GEM
2009
14 years 7 months ago
Evolutionary Methods in Self-organizing System Design
Self-organizing systems could serve as a solution for many technical problems where properties like robustness, scalability, and adaptability are required. However, despite all the...
Istvan Fehervari, Wilfried Elmenreich
ATAL
2008
Springer
14 years 12 months ago
An approach to online optimization of heuristic coordination algorithms
Due to computational intractability, large scale coordination algorithms are necessarily heuristic and hence require tuning for particular environments. In domains where character...
Jumpol Polvichai, Paul Scerri, Michael Lewis
ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IJCNN
2007
IEEE
15 years 4 months ago
Daily Load Forecasting Using Quick Propagation Neural Network with a Special Holiday Encoding
— In the last decade, neural networks have been applied in Daily Load Forecasting. Nevertheless, two main problems are still present for using neural networks in this domain: fi...
Ivan Aquino, Cesar Oswaldo Perez Pinche, Jacquelin...