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AUGHUMAN
2011
14 years 6 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
GECCO
2003
Springer
138views Optimization» more  GECCO 2003»
15 years 5 months ago
Emergence of Collective Behavior in Evolving Populations of Flying Agents
We demonstrate the emergence of collective behavior in two evolutionary computation systems, one an evolutionary extension of a classic (highly constrained) flocking algorithm and...
Lee Spector, Jon Klein, Chris Perry, Mark Feinstei...
AHS
2007
IEEE
253views Hardware» more  AHS 2007»
15 years 6 months ago
evolFIR: Evolving redundancy-free FIR structures
Finite impulse response (FIR) structures are the most commonly used digital filters and can be found in various areas of everyday life. In this paper we introduce a novel approac...
Szilvia Zvada, Gabriella Kókai, Róbe...
GECCO
2008
Springer
135views Optimization» more  GECCO 2008»
15 years 26 days ago
Evolving sequence patterns for prediction of sub-cellular locations of eukaryotic proteins
A genetic algorithm (GA) is utilised to discover known and novel PROSITE-like sequence templates that can be used to classify the sub-cellular location of eukaryotic proteins. Whi...
Greg Paperin
GECCO
2008
Springer
123views Optimization» more  GECCO 2008»
15 years 26 days ago
On hopeful monsters, neutral networks and junk code in evolving L-systems
This paper investigates L-system evolution through experiments with a simulation platform of virtual plants. The conducted simulations vary the occurrence probability of terminal ...
Stefan Bornhofen, Claude Lattaud