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» Evolving the Game of Life
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AUGHUMAN
2011
14 years 8 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
GECCO
2003
Springer
138views Optimization» more  GECCO 2003»
15 years 7 months ago
Emergence of Collective Behavior in Evolving Populations of Flying Agents
We demonstrate the emergence of collective behavior in two evolutionary computation systems, one an evolutionary extension of a classic (highly constrained) flocking algorithm and...
Lee Spector, Jon Klein, Chris Perry, Mark Feinstei...
AHS
2007
IEEE
253views Hardware» more  AHS 2007»
15 years 8 months ago
evolFIR: Evolving redundancy-free FIR structures
Finite impulse response (FIR) structures are the most commonly used digital filters and can be found in various areas of everyday life. In this paper we introduce a novel approac...
Szilvia Zvada, Gabriella Kókai, Róbe...
123
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GECCO
2008
Springer
135views Optimization» more  GECCO 2008»
15 years 2 months ago
Evolving sequence patterns for prediction of sub-cellular locations of eukaryotic proteins
A genetic algorithm (GA) is utilised to discover known and novel PROSITE-like sequence templates that can be used to classify the sub-cellular location of eukaryotic proteins. Whi...
Greg Paperin
GECCO
2008
Springer
123views Optimization» more  GECCO 2008»
15 years 2 months ago
On hopeful monsters, neutral networks and junk code in evolving L-systems
This paper investigates L-system evolution through experiments with a simulation platform of virtual plants. The conducted simulations vary the occurrence probability of terminal ...
Stefan Bornhofen, Claude Lattaud