Sciweavers

357 search results - page 33 / 72
» Evolving the Game of Life
Sort
View
GECCO
2006
Springer
141views Optimization» more  GECCO 2006»
15 years 3 months ago
Coevolution of neural networks using a layered pareto archive
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...
IJCNN
2008
IEEE
15 years 6 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
EOR
2011
113views more  EOR 2011»
14 years 6 months ago
A relation-algebraic approach to simple games
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple game...
Rudolf Berghammer, Stefan Bolus, Agnieszka Rusinow...
ACMACE
2006
ACM
15 years 5 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
IJVR
2008
171views more  IJVR 2008»
14 years 11 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...