Sciweavers

357 search results - page 42 / 72
» Evolving the Game of Life
Sort
View
CG
2002
Springer
14 years 11 months ago
Investigation of an Adaptive Cribbage Player
Cribbage is (normally) a two-player card game where the aim is to score 121 points before your opponent. The game has four stages, one of which involves discarding two cards from t...
Graham Kendall, Stephen Shaw
ICIP
2001
IEEE
16 years 1 months ago
Tube-embodied gradient vector flow fields for unsupervised video object plane (VOP) segmentation
In this paper constrained Gradient Vector Flow (GVF) field generation is performed, for fast and accurate unsupervised stereoscopic semantic segmentation. The scheme utilizes the ...
Anastasios D. Doulamis, Nikolaos D. Doulamis, Stef...
DILS
2007
Springer
15 years 6 months ago
Bioinformatics Service Reconciliation by Heterogeneous Schema Transformation
This paper focuses on the problem of bioinformatics service reconciliation in a generic and scalable manner so as to enhance interoperability in a highly evolving field. Using XML...
Lucas Zamboulis, Nigel J. Martin, Alexandra Poulov...
MSR
2006
ACM
15 years 5 months ago
Mining version archives for co-changed lines
Files, classes, or methods have frequently been investigated in recent research on co-change. In this paper, we present a first study at the level of lines. To identify line chan...
Thomas Zimmermann, Sunghun Kim, Andreas Zeller, E....
ARCS
2005
Springer
15 years 5 months ago
The Bio-Chemical Information Processing Metaphor as a Programming Paradigm for Organic Computing
All known life forms process information on a molecular level. This kind of chemical information processing is known to be robust, self-organizing, adaptive, decentralized, asynch...
Peter Dittrich