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CANDC
2005
ACM
15 years 6 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
NETGAMES
2003
ACM
15 years 10 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ICALT
2009
IEEE
15 years 11 months ago
Integrating Co-design Practices into the Development of Mobile Science Collaboratories
Scientific practices increasingly incorporate sensors for data capture, information visualization for data analysis, and low-cost mobile devices for fieldbased inquiries incorpora...
Daniel Spikol, Marcelo Milrad, Heidy Maldonado, Ro...
ICSE
2004
IEEE-ACM
16 years 4 months ago
A Feature-Oriented Alternative to Implementing Reliability Connector Wrappers
Connectors and connector wrappers explicitly specify the protocol of interaction among components and afford the reusable application of extra-functional behaviors, such as reliabi...
J. H. Sowell, R. E. Kurt Stirewalt
UM
2009
Springer
15 years 11 months ago
Social Navigation Support for Information Seeking: If You Build It, Will They Come?
Navigating through the ever-changing information space is becoming increasingly difficult. Social navigation support is a technique for guiding users to interesting and relevant in...
Rosta Farzan, Peter Brusilovsky