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» Experience Prototyping
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CHI
2003
ACM
15 years 2 months ago
Discovery point: enhancing the museum experience with technology
The Discovery Point prototype allows art museum visitors to hear stories about a work of art without burdening them with lengthy commentary. It is simple and compact; it has only ...
Marianne Berkovich, Jenna Date, Rachael Keeler, Ma...
SERP
2003
14 years 11 months ago
Experiences Developing an E-Whiteboard-Based Circuit Designer
E-whiteboards - large image display surfaces (LIDS) that support data input with pen-based sketching - have become more readily available in recent times. We describe a prototype ...
Ray Liu, Lisa Wong, John C. Grundy
CSUR
1999
96views more  CSUR 1999»
14 years 9 months ago
Informedia Experience-on-Demand: Capturing, Integrating and Communicating Experiences across People, Time and Space
The Informedia Experience-on-Demand system uses speech, image, and natural language processing combined with GPS information to capture, integrate, and communicate personal multim...
Howard D. Wactlar, Michael G. Christel, Alexander ...
CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
65
Voted
CHI
2004
ACM
15 years 10 months ago
Exploring PC-telephone convergence with the enhanced telephony prototype
Industry trends suggest that the PC and telephone user experiences will converge over the next several years. This convergence raises important questions for the HCI community: ho...
Jonathan J. Cadiz, Attila Narin, Gavin Jancke, Ano...