Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Unbiased metabolomic surveys are used for physiological, clinical and genomic studies to infer genotype-phenotype relationships. Long term reusability of metabolomic data needs bot...
We propose in this paper a general kernel framework to deal with database object retrieval embedded in images with heterogeneous background. We use local features computed on fuzz...
Philippe Henri Gosselin, Matthieu Cord, Sylvie Phi...
In analyzing data from social and communication networks, we encounter the problem of classifying objects where there is an explicit link structure amongst the objects. We study t...
The ability to distinguish between objects is the fundamental to learning and intelligent behavior in general. The difference between two things is the information we seek; the pr...
Bostjan Brumen, Izidor Golob, Hannu Jaakkola, Tatj...