In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
In this paper we address the problem of coordination in multi-agent sequential decision problems with infinite statespaces. We adopt a game theoretic formalism to describe the int...