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» Exploration in computer games - a new starting point
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IPPS
2007
IEEE
15 years 3 months ago
ParalleX: A Study of A New Parallel Computation Model
This paper proposes the study of a new computation model that attempts to address the underlying sources of performance degradation (e.g. latency, overhead, and starvation) and th...
Guang R. Gao, Thomas L. Sterling, Rick Stevens, Ma...
ACMACE
2007
ACM
15 years 1 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
DIGRA
2005
Springer
15 years 3 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
CIE
2010
Springer
15 years 2 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram

Publication
1500views
16 years 10 months ago
Robust Centerline Extraction Framework Using Level Sets
In this paper, we present a novel framework for computing centerlines for both 2D and 3D shape analysis. The framework works as follows: an object centerline point is selected aut...
M. Sabry Hassouna, Aly A. Farag