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» Exploration in computer games - a new starting point
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65
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ATAL
2003
Springer
15 years 2 months ago
A Dialectic Architecture for Computational Autonomy
This paper takes the view that to be considered autonomous, a software agent must possess the means by which to manage its own motivations and so define new goals. Using the motiva...
Mark Witkowski, Kostas Stathis
EICS
2009
ACM
15 years 4 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 2 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
CHI
2006
ACM
15 years 10 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
68
Voted
ICDCS
2010
IEEE
15 years 1 months ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...