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AAAI
2010
14 years 11 months ago
An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in repeated games with discounting. The process starts with a s...
Andriy Burkov, Brahim Chaib-draa
DIGRA
2005
Springer
15 years 3 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson
LICS
2007
IEEE
15 years 3 months ago
Resource modalities in game semantics
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is...
Paul-André Melliès, Nicolas Tabareau
ACMACE
2009
ACM
15 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
BMCBI
2006
155views more  BMCBI 2006»
14 years 9 months ago
CAVER: a new tool to explore routes from protein clefts, pockets and cavities
Background: The main aim of this study was to develop and implement an algorithm for the rapid, accurate and automated identification of paths leading from buried protein clefts, ...
Martin Petrek, Michal Otyepka, Pavel Banás,...