Sciweavers

442 search results - page 84 / 89
» Exploration in computer games - a new starting point
Sort
View
SMILE
2000
Springer
15 years 1 months ago
A Progressive Scheme for Stereo Matching
Brute-forcedensematchingisusuallynotsatisfactorybecausethesame search range is used for the entire image, yielding potentially many false matches. In this paper, we propose a progr...
Zhengyou Zhang, Ying Shan
AAAI
2000
14 years 10 months ago
Iterative Flattening: A Scalable Method for Solving Multi-Capacity Scheduling Problems
One challenge for research in constraint-based scheduling has been to produce scalable solution procedures under fairly general representational assumptions. Quite often, the comp...
Amedeo Cesta, Angelo Oddi, Stephen F. Smith
CVPR
2009
IEEE
15 years 4 months ago
On compositional Image Alignment, with an application to Active Appearance Models
Efficient and accurate fitting of Active Appearance Models (AAM) is a key requirement for many applications. The most efficient fitting algorithm today is Inverse Compositiona...
Brian Amberg, Andrew Blake, Thomas Vetter
101
Voted
VRST
2004
ACM
15 years 2 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
AVI
2006
14 years 10 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay