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86
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CHI
2007
ACM
16 years 2 days ago
How to look beyond what users say that they want
This paper shares our experience with a strategic design project for defining the key user experience scenarios for utilizing location information available on mobile devices. Whi...
Younghee Jung, Akseli Anttila
CHI
2004
ACM
16 years 1 days ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
ACMDIS
2008
ACM
15 years 1 months ago
Paper interface to electronic medical records: a case of usage-driven technology appropriation
We conducted a 6-month project with a physical therapy clinic, involving equal parts ethnographic fieldwork and rapid prototyping. It differed from most reported user-informed des...
Elin Rønby Pedersen, Greg Wolff
90
Voted
CHI
2010
ACM
14 years 12 months ago
Multitasking bar: prototype and evaluation of introducing the task concept into a browser
This paper clarifies two common patterns of multitasking on the Web, namely Multiple Tasks (MT) and Multiple Session Task (MST). To support both of these, the task concept needs t...
Qing Wang, Huiyou Chang
CHI
2009
ACM
16 years 8 days ago
Designing for discovery: opening the hood for open-source end user tinkering
According to the Free Software Movement, the user ought to have "the freedoms to make changes, and to publish improved versions" and "to study how the program works...
Gifford Cheung, Parmit Chilana, Shaun K. Kane, Bra...