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CHI
2006
ACM
14 years 6 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
INLG
2010
Springer
13 years 4 months ago
Situated Reference in a Hybrid Human-Robot Interaction System
We present the situated reference generation module of a hybrid human-robot interaction system that collaborates with a human user in assembling target objects from a wooden toy c...
Manuel Giuliani, Mary Ellen Foster, Amy Isard, Col...
CHI
2008
ACM
14 years 6 months ago
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Tangible User Interfaces are well-suited to handling threedimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to lo...
Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Va...
CHI
2011
ACM
12 years 9 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster
VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
14 years 19 days ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok