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IJVR
2007
135views more  IJVR 2007»
14 years 9 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín
GECCO
2010
Springer
230views Optimization» more  GECCO 2010»
15 years 2 months ago
Exponential natural evolution strategies
The family of natural evolution strategies (NES) offers a principled approach to real-valued evolutionary optimization by following the natural gradient of the expected fitness....
Tobias Glasmachers, Tom Schaul, Yi Sun, Daan Wiers...
PIMRC
2010
IEEE
14 years 7 months ago
Bit-power loading algorithms based on Effective SINR Mapping techniques
Bit-Power Loading (BPL) algorithms are proposed based on Effective SINR Mapping (ESM) techniques. The ESM techniques used are the Exponential ESM (EESM) as well as the Mean Mutual ...
Ioannis Dagres, Natalia Miliou, Andreas Zalonis, A...
SI3D
2010
ACM
15 years 4 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan