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DATE
2004
IEEE
130views Hardware» more  DATE 2004»
15 years 5 months ago
Modeling and Simulating Memory Hierarchies in a Platform-Based Design Methodology
This paper presents an environment based on SystemC for architecture specification of programmable systems. Making use of the new architecture description language ArchC, able to ...
Pablo Viana, Edna Barros, Sandro Rigo, Rodolfo Aze...
DAC
1996
ACM
15 years 5 months ago
A Hardware/Software Partitioning Algorithm for Designing Pipelined ASIPs with Least Gate Counts
Abstract -- This paper introduces a new HW/SW partitioning algorithm used in automating the instruction set processor design for pipelined ASIP (Application Specific Integrated Pro...
Nguyen-Ngoc Bình, Masaharu Imai, Akichika S...
EUROPAR
2009
Springer
15 years 8 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICRA
2005
IEEE
104views Robotics» more  ICRA 2005»
15 years 7 months ago
System Design and Dynamic Walking of Humanoid Robot KHR-2
- In this paper, we describe the mechanical design, system integration and dynamic walking of the humanoid, KHR-2 (KAIST Humanoid Robot–2). KHR-2 has 41 DOFs in total, that allow...
Jung-Yup Kim, Ill-Woo Park, Jungho Lee, Min-Su Kim...
IWPC
1998
IEEE
15 years 5 months ago
Design Pattern Recovery in Object-Oriented Software
An approach to recover object oriented design patterns from design and code is presented. The pattern recovery process is based on a multi-stage filtering strategy to avoid combin...
Giuliano Antoniol, Roberto Fiutem, L. Cristoforett...