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» Extensive Games as Process Models
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UIST
2006
ACM
15 years 6 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
SDM
2010
SIAM
283views Data Mining» more  SDM 2010»
15 years 2 months ago
Cascading Spatio-temporal Pattern Discovery: A Summary of Results
Given a collection of Boolean spatio-temporal(ST) event types, the cascading spatio-temporal pattern (CSTP) discovery process finds partially ordered subsets of event-types whose ...
Pradeep Mohan, Shashi Shekhar, James A. Shine, Jam...
ATAL
2010
Springer
15 years 1 months ago
A quantified distributed constraint optimization problem
In this paper, we propose a Quantified Distributed Constraint Optimization problem (QDCOP) that extends the framework of Distributed Constraint Optimization problems (DCOPs). DCOP...
Toshihiro Matsui, Hiroshi Matsuo, Marius-Calin Sil...
154
Voted
AAMAS
2005
Springer
15 years 20 days ago
Cooperative Multi-Agent Learning: The State of the Art
Cooperative multi-agent systems are ones in which several agents attempt, through their interaction, to jointly solve tasks or to maximize utility. Due to the interactions among t...
Liviu Panait, Sean Luke
117
Voted
IJMMS
2007
195views more  IJMMS 2007»
15 years 20 days ago
Berlin Brain-Computer Interface - The HCI communication channel for discovery
The investigation of innovative Human–Computer Interfaces (HCI) provides a challenge for future interaction research and development. Brain–Computer Interfaces (BCIs) exploit ...
Roman Krepki, Gabriel Curio, Benjamin Blankertz, K...