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» Extensive Games as Process Models
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106
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FOSSACS
2003
Springer
15 years 5 months ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
CORR
2011
Springer
189views Education» more  CORR 2011»
14 years 4 months ago
Metastability of Logit Dynamics for Coordination Games
Logit Dynamics [Blume, Games and Economic Behavior, 1993] is a randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random a...
Vincenzo Auletta, Diodato Ferraioli, Francesco Pas...
87
Voted
ICML
2007
IEEE
16 years 1 months ago
Most likely heteroscedastic Gaussian process regression
This paper presents a novel Gaussian process (GP) approach to regression with inputdependent noise rates. We follow Goldberg et al.'s approach and model the noise variance us...
Kristian Kersting, Christian Plagemann, Patrick Pf...
EWCBR
2008
Springer
15 years 2 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
104
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MOBIHOC
2008
ACM
16 years 7 days ago
A game approach for multi-channel allocation in multi-hop wireless networks
Channel allocation was extensively investigated in the framework of cellular networks, but it was rarely studied in the wireless ad-hoc networks, especially in the multi-hop ad-ho...
Lin Gao, Xinbing Wang