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IWEC
2008
15 years 1 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
MM
2004
ACM
277views Multimedia» more  MM 2004»
15 years 5 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
ICIP
2007
IEEE
16 years 1 months ago
Super-Resolved Facial Texture Under Changing Pose and Illumination
In this paper, we propose a method to incrementally superresolve 3D facial texture by integrating information frame by frame from a video captured under changing poses and illumin...
Jiangang Yu, Bir Bhanu, Yilei Xu, Amit K. Roy Chow...
TOG
2010
75views more  TOG 2010»
14 years 10 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
Hao Li, Thibaut Weise, Mark Pauly
IJCNN
2006
IEEE
15 years 5 months ago
Recognizing Human Emotion from Partial Facial Features
—Recognizing human emotions from partial facial features is quite hard to achieve reasonable accuracy. In this paper, we propose to use a tree structure representation to simulat...
Jia-Jun Wong, Siu-Yeung Cho