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ECCV
2010
Springer
15 years 9 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov
147
Voted
CORR
2008
Springer
167views Education» more  CORR 2008»
15 years 4 months ago
Fast k Nearest Neighbor Search using GPU
Statistical measures coming from information theory represent interesting bases for image and video processing tasks such as image retrieval and video object tracking. For example...
Vincent Garcia, Eric Debreuve, Michel Barlaud
CGF
2005
95views more  CGF 2005»
15 years 4 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...
ICSE
2003
IEEE-ACM
16 years 4 months ago
Precise Dynamic Slicing Algorithms
Dynamic slicing algorithms can greatly reduce the debugging effort by focusing the attention of the user on a relevant subset of program statements. In this paper we present the d...
Xiangyu Zhang, Rajiv Gupta, Youtao Zhang
WINE
2007
Springer
161views Economy» more  WINE 2007»
15 years 10 months ago
New Algorithms for Approximate Nash Equilibria in Bimatrix Games
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis