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CAPTECH
1998
Springer
15 years 7 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CONEXT
2007
ACM
15 years 7 months ago
On improving the efficiency and manageability of NotVia
This paper presents techniques that improve the efficiency and manageability of an IP Fast Reroute (IPFRR) technology: NotVia. NotVia provides the IPFRR service for all destinatio...
Ang Li, Pierre Francois, Xiaowei Yang
131
Voted
SGP
2003
15 years 4 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
CG
2008
Springer
15 years 3 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
TOG
2008
128views more  TOG 2008»
15 years 3 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber