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» Fast Algorithms For The Computation Of Ranklets
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CAPTECH
1998
Springer
15 years 2 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CONEXT
2007
ACM
15 years 2 months ago
On improving the efficiency and manageability of NotVia
This paper presents techniques that improve the efficiency and manageability of an IP Fast Reroute (IPFRR) technology: NotVia. NotVia provides the IPFRR service for all destinatio...
Ang Li, Pierre Francois, Xiaowei Yang
SGP
2003
14 years 11 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
CG
2008
Springer
14 years 10 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
TOG
2008
128views more  TOG 2008»
14 years 10 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber