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SI3D
2012
ACM
13 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
HPDC
1993
IEEE
15 years 2 months ago
An Analysis of Distributed Computing Software and Hardware for Applications in Computational Physics
We have implemented a set of computational physics codes on a network of IBM RS/6000 workstations used as a distributed parallel computer. We compare the performance of the codes ...
Paul D. Coddington
CVPR
2003
IEEE
16 years 1 days ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi
SIGCOMM
1994
ACM
15 years 2 months ago
Improved Algorithms for Synchronizing Computer Network Clocks
The Network Time Protocol (NTP) is widely deployed in the Internet to synchronize computer clocks to each other and to international standards via telephone modem, radio and satel...
David L. Mills
ICPR
2000
IEEE
15 years 11 months ago
Fast and Accurate Motion Estimation Using Orientation Tensors and Parametric Motion Models
Motion estimation in image sequences is an important step in many computer vision and image processing applications. Several methods for solving this problem have been proposed, b...
Gunnar Farnebäck