Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
We have implemented a set of computational physics codes on a network of IBM RS/6000 workstations used as a distributed parallel computer. We compare the performance of the codes ...
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
The Network Time Protocol (NTP) is widely deployed in the Internet to synchronize computer clocks to each other and to international standards via telephone modem, radio and satel...
Motion estimation in image sequences is an important step in many computer vision and image processing applications. Several methods for solving this problem have been proposed, b...