As popularity of the Internet continues to grow, it changes the way of computer crime. Number of computer crime increases dramatically in recent years and investigators have been f...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
Algorithms that use point-cloud models make heavy use of the neighborhoods of the points. These neighborhoods are used to compute the surface normals for each point, mollificatio...
In this paper, we design and implement an efficient technique for parallel evidence propagation on state-of-the-art multicore processor systems. Evidence propagation is a major ste...