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98
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SIGGRAPH
1999
ACM
15 years 1 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
RT
2000
Springer
15 years 1 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
PAMI
2007
197views more  PAMI 2007»
14 years 9 months ago
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
—A near-regular texture (NRT) is a geometric and photometric deformation from its regular origin—a congruent wallpaper pattern formed by 2D translations of a single tile. A dyn...
Wen-Chieh Lin, Yanxi Liu
ECCV
2002
Springer
15 years 11 months ago
Phase-Based Local Features
Abstract. We introduce a new type of local feature basedon the phaseand amplitude responsesof complex-valuedsteerable filters. The designof this local feature is motivated by a des...
Gustavo Carneiro, Allan D. Jepson
88
Voted
TOG
2008
123views more  TOG 2008»
14 years 9 months ago
Efficient multiple scattering in hair using spherical harmonics
Previous research has shown that a global multiple scattering simulation is needed to achieve physically realistic renderings of hair, particularly light-colored hair with low abs...
Jonathan T. Moon, Bruce Walter, Steve Marschner