Sciweavers

1279 search results - page 149 / 256
» Fast Implementations of Automata Computations
Sort
View
136
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
123
Voted
ISER
1999
Springer
114views Robotics» more  ISER 1999»
15 years 7 months ago
Continuous Probabilistic Mapping by Autonomous Robots
In this paper, we present a new approach for continuous probabilistic mapping. The objective is to build metric maps of unknown environments through cooperation between multiple au...
Jesús Salido Tercero, Christiaan J. J. Pare...
132
Voted
ICDCS
1998
IEEE
15 years 7 months ago
Improved Lightpath (Wavelength) Routing in Large WDM Networks
We address the problem of efficient circuit switching in wide area networks. The solution provided is based on finding optimal routes for lightpaths and semilightpaths. A lightpat...
Weifa Liang, George Havas, Xiaojun Shen
116
Voted
PVM
1999
Springer
15 years 7 months ago
Building MPI for Multi-Programming Systems Using Implicit Information
Abstract. With the growing importance of fast system area networks in the parallel community, it is becoming common for message passing programs to run in multi-programming environ...
Frederick C. Wong, Andrea C. Arpaci-Dusseau, David...
RT
1999
Springer
15 years 7 months ago
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
Jan Kautz, Michael D. McCool