Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
—A fast online algorithm OnlineSVMR for training Ramp-Loss Support Vector Machines (SVMR s) is proposed. It finds the optimal SVMR for t+1 training examples using SVMR built on t...
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
In large data recording and warehousing environments, it is often advantageous to provide fast, approximate answers to queries, whenever possible. Before DBMSs providing highly-ac...
Information networks are ubiquitous in many applications and analysis on such networks has attracted significant attention in the academic communities. One of the most important ...