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» Fast and Simple Methods For Computing Control Points
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161
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CAPTECH
1998
Springer
15 years 6 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
113
Voted
AAAI
1998
15 years 3 months ago
Fast Probabilistic Modeling for Combinatorial Optimization
Probabilistic models have recently been utilized for the optimization of large combinatorial search problems. However, complex probabilistic models that attempt to capture interpa...
Shumeet Baluja, Scott Davies
GD
2005
Springer
15 years 8 months ago
Fast Node Overlap Removal
Most graph layout algorithms treat nodes as points. The problem of node overlap removal is to adjust the layout generated by such methods so that nodes of non-zero width and height...
Tim Dwyer, Kim Marriott, Peter J. Stuckey
97
Voted
ICPR
2006
IEEE
16 years 3 months ago
Chaining Planar Homographies for Fast and Reliable 3D Plane Tracking
This paper addresses the problem of tracking a 3D plane over a sequence of images acquired by a free moving camera, a task that is of central importance to a wide variety of visio...
Manolis I. A. Lourakis, Antonis A. Argyros
CVPR
2009
IEEE
16 years 9 months ago
Efficient Planar Graph Cuts with Applications in Computer Vision
We present a fast graph cut algorithm for planar graphs. It is based on the graph theoretical work [2] and leads to an efficient method that we apply on shape matching and im- a...
Daniel Cremers, Eno Töppe, Frank R. Schmidt