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IPPS
2010
IEEE
14 years 7 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
ICIAP
2005
ACM
15 years 3 months ago
Markovian Energy-Based Computer Vision Algorithms on Graphics Hardware
This paper shows how Markovian segmentation algorithms used to solve well known computer vision problems such as motion estimation, motion detection and stereovision can be signiï¬...
Pierre-Marc Jodoin, Max Mignotte, Jean-Franç...
68
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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 4 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
MIAR
2008
IEEE
15 years 4 months ago
Automatic Hepatic Vessel Segmentation Using Graphics Hardware
The accurate segmentation of liver vessels is an important prerequisite for creating oncologic surgery planning tools as well as medical visualization applications. In this paper, ...
Marius Erdt, Matthias Raspe, Michael Sühling
IPPS
2007
IEEE
15 years 3 months ago
Analysis of a Computational Biology Simulation Technique on Emerging Processing Architectures
1 Multi-paradigm, multi-threaded and multi-core computing devices available today provide several orders of magnitude performance improvement over mainstream microprocessors. These...
Jeremy S. Meredith, Sadaf R. Alam, Jeffrey S. Vett...