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JGTOOLS
2008
98views more  JGTOOLS 2008»
14 years 9 months ago
Efficient GPU-Based Texture Interpolation using Uniform B-Splines
Abstract. This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any l...
Daniel Ruijters, Bart M. ter Haar Romeny, Paul Sue...
RTAS
2011
IEEE
14 years 12 days ago
Resource Sharing in GPU-Accelerated Windowing Systems
Recent windowing systems allow graphics applications to directly access the graphics processing unit (GPU) for fast rendering. However, application tasks that render frames on the...
Shinpei Kato, Karthik Lakshmanan, Yutaka Ishikawa,...
CG
2007
Springer
14 years 9 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
RT
2005
Springer
15 years 3 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
CDC
2009
IEEE
149views Control Systems» more  CDC 2009»
15 years 2 months ago
Robust stabilization of model-based uncertain singularly perturbed systems with networked time-delay
—In this paper, a robust stabilization of the uncertain singularly perturbed system via a networked state feedback with the transmission time-delay is addressed. Taking its nomin...
Zhiming Wang, Wei Liu, Haohui Dai, D. Subbaram Nai...