We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Abstract: Kernel classifiers based on Support Vector Machines (SVM) have achieved state-ofthe-art results in several visual classification tasks, however, recent publications and d...
Guo ShengYang, Min Tan, Si-Yao Fu, Zeng-Guang Hou,...
Background: The most popular methods for significance analysis on microarray data are well suited to find genes differentially expressed across predefined categories. However, ide...
Lars Halvor Gidskehaug, Endre Anderssen, Arnar Fla...
Modeling subspaces of a distribution of interest in high dimensional spaces is a challenging problem in pattern analysis. In this paper, we present a novel framework for pose inva...