A pervasive requirement of distributed systems is to deal with churn — change in the set of participating nodes due to joins, graceful leaves, and failures. A high churn rate ca...
In distributed IT systems, replication of information is commonly used to strengthen the fault tolerance on a technical level or the autonomy of an organization on a business level...
Building Distributed Real-Time Embedded systems requires a stringent methodology, from early requirements capture to full implementation. However, there is a strong link between t...
—We present a game-theoretic study on the power and rate control problem in IEEE 802.11 WLANs where network participants choose appropriate transmission power and data rate to ac...
It has been shown in the literature that many MAC protocols for wireless networks have a considerable control overhead, which limits their achievable throughput and delay performan...
Yihan Li, Shiwen Mao, Shivendra S. Panwar, Scott F...