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MIR
2003
ACM
161views Multimedia» more  MIR 2003»
15 years 3 months ago
Highlight scene extraction in real time from baseball live video
This paper proposes a method to automatically extract highlight scenes from sports (baseball) live video in real time and to allow users to retrieve them. For this purpose, sophis...
Yasuo Ariki, Masahito Kumano, Kiyoshi Tsukada
IVC
2007
115views more  IVC 2007»
14 years 9 months ago
Visual recognition of pointing gestures for human-robot interaction
In this paper, we present an approach for recognizing pointing gestures in the context of human–robot interaction. In order to obtain input features for gesture recognition, we ...
Kai Nickel, Rainer Stiefelhagen
FGR
1998
IEEE
268views Biometrics» more  FGR 1998»
15 years 2 months ago
A Virtual Mirror Interface Using Real-Time Robust Face Tracking
We describe a virtual mirror interface which can react to people using robust, real-time face tracking. Our display can directly combine a user's face with various graphical ...
Trevor Darrell, Gaile G. Gordon, John Woodfill, Mi...
PG
2003
IEEE
15 years 3 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
HAPTICS
2003
IEEE
15 years 3 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...