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» Feudal Reinforcement Learning
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IWCLS
2007
Springer
15 years 4 months ago
On Lookahead and Latent Learning in Simple LCS
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
Larry Bull
HICSS
2005
IEEE
144views Biometrics» more  HICSS 2005»
15 years 3 months ago
Learning with Weblogs: An Empirical Investigation
The study investigates the impact of weblog use on individual learning in a university environment. Weblogs are a relatively new knowledge sharing technology, which enables people...
Helen S. Du, Christian Wagner
IJCAI
2007
14 years 11 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
AIIDE
2006
14 years 11 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
IJRR
2011
159views more  IJRR 2011»
14 years 5 months ago
Learning visual representations for perception-action systems
We discuss vision as a sensory modality for systems that effect actions in response to perceptions. While the internal representations informed by vision may be arbitrarily compl...
Justus H. Piater, Sébastien Jodogne, Renaud...