Sciweavers

2477 search results - page 319 / 496
» First-Order Interactive Programming
Sort
View
ACE
2003
180views Education» more  ACE 2003»
15 years 3 months ago
Managing the managers: Collaborative virtual teams with large staff and student numbers
Virtual teaming involving online presentations and peer reviews support the notion of collaborative student learning, whilst preparing them for the virtual work environment. Howev...
Kathy Egea
124
Voted
CVGIP
2006
106views more  CVGIP 2006»
15 years 2 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
EXPERT
2006
105views more  EXPERT 2006»
15 years 2 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IJHPCA
2006
117views more  IJHPCA 2006»
15 years 2 months ago
Recent Developments in Gridsolve
The purpose of GridSolve is to create the middleware necessary to provide a seamless bridge between the simple, standard programming interfaces and desktop systems that dominate t...
Asim YarKhan, Keith Seymour, Kiran Sagi, Zhiao Shi...
110
Voted
JPDC
2006
120views more  JPDC 2006»
15 years 2 months ago
HeteroMPI: Towards a message-passing library for heterogeneous networks of computers
The paper presents Heterogeneous MPI (HeteroMPI), an extension of MPI for programming high-performance computations on heterogeneous networks of computers. It allows the applicati...
Alexey L. Lastovetsky, Ravi Reddy