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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 2 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
ISMIS
1997
Springer
15 years 1 months ago
Knowledge-Based Image Retrieval with Spatial and Temporal Constructs
e about image features can be expressed as a hierarchical structure called a Type Abstraction Hierarchy (TAH). TAHs can be generated automatically by clustering algorithms based on...
Wesley W. Chu, Alfonso F. Cardenas, Ricky K. Taira
KES
2000
Springer
15 years 1 months ago
ActiveCube: a bi-directional user interface using cubes
: ActiveCube is a bi-directional user interface that supports a person's creative work through constructing and interacting with 3-D virtual objects by using actual physical c...
Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki,...
IJCAI
1989
14 years 10 months ago
Layering Predictions: Flexible Use of Dialog Expectation in Speech Recognition
entional user behavior, we need a principled mannerAbstract for relaxing contextual constraints when they are violated.When computer speech recognition is used for problem In order...
Sheryl R. Young, Wayne H. Ward, Alexander G. Haupt...
UIST
2006
ACM
15 years 3 months ago
Videotater: an approach for pen-based digital video segmentation and tagging
The continuous growth of media databases necessitates development of novel visualization and interaction techniques to support management of these collections. We present Videotat...
Nicholas Diakopoulos, Irfan A. Essa