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» Focus-Plus-Context Audio Interaction Design
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CHI
2006
ACM
15 years 10 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
ACHI
2009
IEEE
15 years 4 months ago
3D Audio Perception System for Humanoid Robots
An audio system is one of the basic components of a humanoid robot designed for natural interaction. For many interaction purposes it is sufficient to use the sound detection and...
Norbert Schmitz, Carsten Spranger, Karsten Berns
86
Voted
ISWC
1998
IEEE
15 years 1 months ago
Speaking and Listening on the Run: Design for Wearable Audio Computing
The use of speech and auditory interaction on wearable computers can provide an awareness of events and personal messages, without requiring one's full attention or disruptin...
Nitin "Nick" Sawhney, Chris Schmandt
56
Voted
ISWC
2003
IEEE
15 years 2 months ago
SoundButton: Design of a Low Power Wearable Audio Classification System
Mathias Stäger, Paul Lukowicz, Niroshan Perer...
CSCW
2006
ACM
15 years 3 months ago
Improving audio conferencing: are two ears better than one?
In this paper, we describe a range of audio problems that impact the effectiveness of audio conferences and detail the solutions we have devised to address these problems. We cond...
Nicole Yankelovich, Jonathan Kaplan, Joe Provino, ...