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NETGAMES
2003
ACM
15 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
PODC
2003
ACM
15 years 2 months ago
Performing work with asynchronous processors: message-delay-sensitive bounds
This paper considers the problem of performing tasks in asynchronous distributed settings. This problem, called DoAll, has been substantially studied in synchronous models, but th...
Dariusz R. Kowalski, Alexander A. Shvartsman
SI3D
2003
ACM
15 years 2 months ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
SPAA
2003
ACM
15 years 2 months ago
A proportionate fair scheduling rule with good worst-case performance
In this paper we consider the following scenario. A set of n jobs with different threads is being run concurrently. Each job has an associated weight, which gives the proportion ...
Micah Adler, Petra Berenbrink, Tom Friedetzky, Les...
AGTIVE
2003
Springer
15 years 2 months ago
Modeling Discontinuous Constituents with Hypergraph Grammars
Discontinuous constituent are a frequent problem in natural language analyses. A constituent is called discontinuous if it is interrupted by other constituents. In German they can ...
Ingrid Fischer