In this paper two scheduling models are addressed. First is the standard model (unicast) where requests (or jobs) are independent. The other is the broadcast model where broadcast...
In order to understand the evolution of online identities, we measured the correlation between past and current representations of self on the MySpace social network. We applied s...
We prove logarithmic regret bounds that depend on the loss L∗ T of the competitor rather than on the number T of time steps. In the general online convex optimization setting, o...
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...