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» Formal methods for interactive systems
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PG
2007
IEEE
15 years 10 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura
CDC
2009
IEEE
133views Control Systems» more  CDC 2009»
15 years 9 months ago
Kinetic perturbations as robustness analysis tool for biochemical reaction networks
— Models of biochemical reaction networks can be decomposed into a stoichiometric part and a kinetic part. The stoichiometric part describes the structural mass flows while the ...
Steffen Waldherr, Frank Allgöwer, Elling W. J...
EWLR
1997
Springer
15 years 8 months ago
Learning Complex Robot Behaviours by Evolutionary Computing with Task Decomposition
Building robots can be a tough job because the designer has to predict the interactions between the robot and the environment as well as to deal with them. One solution to cope the...
Wei-Po Lee, John Hallam, Henrik Hautop Lund
SPIESR
2004
127views Database» more  SPIESR 2004»
15 years 5 months ago
New perspective on visual information retrieval
Visual information retrieval (VIR) is a research area with more than 300 scientific publications every year. Technological progress lets surveys become out of date within a short ...
Horst Eidenberger
WSCG
2004
209views more  WSCG 2004»
15 years 5 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai