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SIGGRAPH
1993
ACM
15 years 5 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
SIGGRAPH
1994
ACM
15 years 5 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 5 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
EDBT
1990
ACM
108views Database» more  EDBT 1990»
15 years 5 months ago
Deductive Databases - Theory Meets Practice
Deductive Databases are coming of age with the emergence of efficient and easy to use systems that support queries, reasoning, and application development on databases through dec...
Carlo Zaniolo
APGV
2007
ACM
130views Visualization» more  APGV 2007»
15 years 5 months ago
A perceptual approach to trimming unstructured lumigraphs
We present a novel perceptual method to reduce the visual redundancy of unstructured lumigraphs, an image based representation designed for interactive rendering. We combine featu...
Yann Morvan, Carol O'Sullivan
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