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HPDC
2007
IEEE
16 years 16 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ICAT
2007
IEEE
16 years 16 days ago
Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning
Partitioning constitutes one of the most critical challenges a distributed virtual environment needs to handle and is related to the efficient assignment of the existing entities ...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
ICC
2007
IEEE
120views Communications» more  ICC 2007»
16 years 16 days ago
A Peer-to-Peer Approach for Remote Rendering and Image Streaming in Walkthrough Applications
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
Azzedine Boukerche, Richard Werner Nelem Pazzi
ICC
2007
IEEE
133views Communications» more  ICC 2007»
16 years 16 days ago
Impact of Interference and Medium Access Control on Flow Allocation in Multi-Hop Wireless Networks
—The interaction between MAC protocols and interference in wireless multi-hop networks introduces extra constraints on achievable flow rates. In this paper, we formulate an optim...
Kun-da Wu, Wanjiun Liao
ICDIM
2007
IEEE
16 years 16 days ago
An expert system for the design of agents
The growing interest for the design and development of multi-agent systems has brought to the creation of a specific research area called Agent-Oriented Software Engineering (AOS...
Massimo Cossentino, Luca Sabatucci, Valeria Seidit...