Sciweavers

11345 search results - page 1924 / 2269
» Foundations of Computer Science
Sort
View
AUGHUMAN
2011
14 years 11 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
PROCEDIA
2010
115views more  PROCEDIA 2010»
14 years 10 months ago
Exploring ontology metrics in the biomedical domain
Ontologies are gaining popularity in many domains as a way of representing, dealing and reasoning with large volumes of information, and they are starting to play a major role in ...
N. Manouselis, Miguel-Ángel Sicilia, Daniel...
CHI
2011
ACM
14 years 7 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
CVIU
2011
14 years 7 months ago
A comparative study of object-level spatial context techniques for semantic image analysis
Abstract—In this paper, three approaches to utilizing objectlevel spatial contextual information for semantic image analysis are presented and comparatively evaluated. Contextual...
Georgios Th. Papadopoulos, Carsten Saathoff, Hugo ...
DAM
2011
14 years 7 months ago
Triangular line graphs and word sense disambiguation
Linguists often represent the relationships between words in a collection of text as an undirected graph G = (V, E), were V is the vocabulary and vertices are adjacent in G if and...
Pranav Anand, Henry Escuadro, Ralucca Gera, Craig ...
« Prev « First page 1924 / 2269 Last » Next »