Sciweavers

129 search results - page 21 / 26
» Fractal Image Compression for Efficient Texture Mapping
Sort
View
VISUALIZATION
2000
IEEE
15 years 5 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
SAC
2009
ACM
15 years 5 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
AVSS
2005
IEEE
15 years 6 months ago
Object tracking and matting for a class of dynamic image-based representations
Image-based rendering (IBR) is an emerging technology for photo-realistic rendering of scenes from a collection of densely sampled images and videos. Recently, an object-based app...
Zhi-Feng Gan, Shing-Chow Chan, Heung-Yeung Shum
ICRA
2008
IEEE
149views Robotics» more  ICRA 2008»
15 years 7 months ago
Information-optimal selective data return for autonomous rover traverse science and survey
— Selective data return leverages onboard data analysis to allocate limited bandwidth resources during remote exploration. Here we present an adaptive method to subsample image s...
David R. Thompson, Trey Smith, David Wettergreen
RT
2004
Springer
15 years 6 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke