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» Fractal Image Compression for Efficient Texture Mapping
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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 5 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
CGF
1999
91views more  CGF 1999»
15 years 27 days ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko
ICIP
2003
IEEE
16 years 2 months ago
Object-based video compression scheme with optimal bit allocation among shape, motion and texture
In object-based video, the encoding of the video data is decoupled into the encoding of shape, motion and texture information, which enables certain functionalities like content-b...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...
CVPR
2007
IEEE
16 years 3 months ago
Robust Estimation of Texture Flow via Dense Feature Sampling
Texture flow estimation is a valuable step in a variety of vision related tasks, including texture analysis, image segmentation, shape-from-texture and texture remapping. This pap...
Yu-Wing Tai, Michael S. Brown, Chi-Keung Tang
CGF
2010
139views more  CGF 2010»
14 years 8 months ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...